go | 变换层级视图的根对象。创建此化身时,它必须是顶层的 GameObject。 |
humanDescription | 此化身的人形角色描述。 |
Avatar 返回此 Avatar,使用此化身之前必须始终通过 Avatar.isValid 检查其有效性。
创建人形化身。
此化身是使用提供的 HumanDescription 对象创建的,该对象指定肌肉空间范围限制和重定向参数,例如手臂/腿部扭转和手臂/腿部伸展。 另请参阅:HumanDescription。
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