snapshots | 要混合的一组快照。 |
weights | 指定快照的混合权重。 |
timeToReach | 应该在其后从任何当前状态到达此混合的相对时间。 |
向指定快照的加权混合的转换。这可用于将游戏状态指定为状态之间的连续体的游戏,或用于插值来自三角地图位置的快照。
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