断言值近似相等。
使用绝对错误检查执行近似相等性检查 (|a-b| < /公差/)。默认/公差/为 0.00001f。
注意:每次在指定公差的情况下调用此方法时,都会创建新的 FloatComparer 实例。出于性能原因,您可能需要实例化自己的比较器并将其传递到 AreApproximatelyEqual 方法。如果未指定公差,则使用默认比较器,并且问题不会出现。
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the position of the GameObject is always in the center of the Scene. // AreApproximatelyEqual should be used for comparing floating point variables. // Unless specified, default error tolerance will be used. Assert.AreApproximatelyEqual(0.0f, transform.position.x); Assert.AreApproximatelyEqual(0.0f, transform.position.y); Assert.AreApproximatelyEqual(0.0f, transform.position.z); } }
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