destinationState | 目标状态。 |
destinationStateMachine | 目标状态机。 |
Utility 函数,用于向指定状态或状态机添加一个 AnyState 过渡。
所创建的过渡资源添加为该状态机子资源。 将 AnyStateTransitions 添加到根状态机非常重要。添加到子状态机的 AnyStateTranistions 在运行时将被丢弃。 此函数推动一个 Undo 操作。
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