将障碍物视为静止需要等待的时间(雕刻和 carveOnlyStationary 均已启用)。
如果 NavMeshObstacle 一直在移动,然后静止,我们将等待 carvingTimeToStationary
的时间,直到雕刻系统将障碍物视为静止。如需查看不同雕刻行为的完整描述,请参阅 carving。
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