buildSettings | 关于烘焙过程的设置,可参阅 NavMeshBuildSettings。 |
sources | 用于烘焙的输入几何形状列表,它们描述了要行走的表面或要避开的障碍物。 |
localBounds | 相对于位置和旋转的包围盒,描述了 NavMesh 应构建的体积。空边界被视为无边界,即 NavMesh 将覆盖所有输入。 |
position | NavMeshData 的中心。该参数指定 NavMesh 区块的起源(另请参阅:NavMeshBuildSettings.tileSize)。 |
rotation | NavMeshData 的方向,您可以使用该参数生成带有任意向上矢量的 NavMesh(例如,可行走的垂直表面)。 |
NavMeshData 返回新构建的 NavMeshData,或者 null(如果 NavMeshData 为空或发生错误)。 新构建的 NavMeshData,或者 null(如果 NavMeshData 为空或发生错误)。
使用提供的输入源构建一个 NavMesh 数据对象。(UnityEngine)
注意:NavMeshBuilder.BuildNavMeshData 与新建一个空 NavMeshData 和调用 NavMeshBuilder.UpdateNavMeshData 具有相同的效果。
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