activated | 链接是否已激活? |
启用或禁用当前的网格外链接。
此函数可激活或停用代理当前正在等待的网格外链接。 这可以用于 授予对游戏世界中新发现区域的访问权限或者 模拟一个区域的障碍物创建或清除。
using UnityEngine; using UnityEngine.AI; using System.Collections;
public class ExampleClass : MonoBehaviour { private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void OpenDiscoveredArea(Hashtable areasDiscovered) { if (agent.isOnOffMeshLink) if (areasDiscovered.ContainsKey(agent.currentOffMeshLinkData.offMeshLink.name)) agent.ActivateCurrentOffMeshLink(true); } }
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