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    Class UniversalRenderPipelineEditorResources.ShaderResources

    Inheritance
    Object
    UniversalRenderPipelineEditorResources.ShaderResources
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [ReloadGroup]
    public sealed class ShaderResources

    Fields

    autodeskInteractiveMaskedPS

    Declaration
    [Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)]
    public Shader autodeskInteractiveMaskedPS
    Field Value
    Type Description
    Shader

    autodeskInteractivePS

    Declaration
    [Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)]
    public Shader autodeskInteractivePS
    Field Value
    Type Description
    Shader

    autodeskInteractiveTransparentPS

    Declaration
    [Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)]
    public Shader autodeskInteractiveTransparentPS
    Field Value
    Type Description
    Shader

    defaultSpeedTree7PS

    Declaration
    [Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
    public Shader defaultSpeedTree7PS
    Field Value
    Type Description
    Shader

    defaultSpeedTree8PS

    Declaration
    [Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)]
    public Shader defaultSpeedTree8PS
    Field Value
    Type Description
    Shader

    terrainDetailGrassBillboardPS

    Declaration
    [Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)]
    public Shader terrainDetailGrassBillboardPS
    Field Value
    Type Description
    Shader

    terrainDetailGrassPS

    Declaration
    [Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)]
    public Shader terrainDetailGrassPS
    Field Value
    Type Description
    Shader

    terrainDetailLitPS

    Declaration
    [Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)]
    public Shader terrainDetailLitPS
    Field Value
    Type Description
    Shader
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