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    Struct RenderingData

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct RenderingData

    Fields

    cameraData

    Declaration
    public CameraData cameraData
    Field Value
    Type Description
    CameraData

    cullResults

    Declaration
    public CullingResults cullResults
    Field Value
    Type Description
    CullingResults

    lightData

    Declaration
    public LightData lightData
    Field Value
    Type Description
    LightData

    perObjectData

    Declaration
    public PerObjectData perObjectData
    Field Value
    Type Description
    PerObjectData

    postProcessingData

    Declaration
    public PostProcessingData postProcessingData
    Field Value
    Type Description
    PostProcessingData

    postProcessingEnabled

    True if post-processing effect is enabled while rendering the camera stack.

    Declaration
    public bool postProcessingEnabled
    Field Value
    Type Description
    Boolean

    shadowData

    Declaration
    public ShadowData shadowData
    Field Value
    Type Description
    ShadowData

    supportsDynamicBatching

    Declaration
    public bool supportsDynamicBatching
    Field Value
    Type Description
    Boolean
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