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    Struct LightData

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public struct LightData

    Fields

    additionalLightsCount

    Declaration
    public int additionalLightsCount
    Field Value
    Type Description
    Int32

    mainLightIndex

    Declaration
    public int mainLightIndex
    Field Value
    Type Description
    Int32

    maxPerObjectAdditionalLightsCount

    Declaration
    public int maxPerObjectAdditionalLightsCount
    Field Value
    Type Description
    Int32

    reflectionProbeBlending

    Declaration
    public bool reflectionProbeBlending
    Field Value
    Type Description
    Boolean

    reflectionProbeBoxProjection

    Declaration
    public bool reflectionProbeBoxProjection
    Field Value
    Type Description
    Boolean

    shadeAdditionalLightsPerVertex

    Declaration
    public bool shadeAdditionalLightsPerVertex
    Field Value
    Type Description
    Boolean

    supportsAdditionalLights

    True if additional lights enabled.

    Declaration
    public bool supportsAdditionalLights
    Field Value
    Type Description
    Boolean

    supportsLightLayers

    Declaration
    public bool supportsLightLayers
    Field Value
    Type Description
    Boolean

    supportsMixedLighting

    Declaration
    public bool supportsMixedLighting
    Field Value
    Type Description
    Boolean

    visibleLights

    Declaration
    public NativeArray<VisibleLight> visibleLights
    Field Value
    Type Description
    NativeArray<VisibleLight>
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