设置颜色渐变,用于描述轨迹在其长度上各个点处的颜色。
另请参阅:Gradient。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { private TrailRenderer tr;
void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default"));
// A simple 2 color gradient with a fixed alpha of 1.0f. float alpha = 1.0f; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } ); tr.colorGradient = gradient; }
void Update() { tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); } }