The name of the texture mipmap limit group that this texture is associated with. (Read Only)
If this texture has a mipmap limit group assignment, this texture respects the TextureMipmapLimitSettings of that group. If this texture does not have a group assignment, or the indicated group does not exist, this texture takes the QualitySettings.globalTextureMipmapLimit instead. If you construct or import this texture, assign it to a mipmap limit group that does not yet exist, then create that mipmap limit group, this texture respects the TextureMipmapLimitSettings of that new group.
Set this property in the constructor or in the texture importer, because you cannot set this property after creating the texture.
If the texture has no mipmaps, this property has no effect.
This code example demonstrates how to set this property in both the Texture2D constructor and AssetPostprocessor.
using UnityEngine; using UnityEngine.Experimental.Rendering; #if UNITY_EDITOR using UnityEditor; #endif
public class ExampleScript : MonoBehaviour { void Start() { const int size = 32; Texture2D scriptTexture = new Texture2D(size, size, GraphicsFormat.R8G8B8A8_SRGB, Texture.GenerateAllMips, "MyGroup", TextureCreationFlags.MipChain); Debug.Log($"mipmapLimitGroup has been set to '{scriptTexture.mipmapLimitGroup}' on the script texture!"); } }
#if UNITY_EDITOR public class ExampleImporter : AssetPostprocessor { void OnPreprocessTexture() { if (assetPath.Contains("_MyGroup")) { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.mipmapLimitGroupName = "MyGroup"; } } } #endif
Additional resources: TextureMipmapLimitGroups, TextureImporter.mipmapLimitGroupName.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.