回收内存中的细节斑块。
默认情况下,该属性值为 true,意味着当地形中的细节斑块不可见时,将其从内存中删除。如果该属性设置为 false,则斑块将保留在内存中,直到销毁 Terrain 对象或将 collectDetailPatches 属性设置为 true。通过将该属性设置为 false,可初始化给定密度的所有细节斑块并将它们保留在内存中。更改密度将重新创建斑块。
注意,细节斑块可能会占用大量内存,因此当设置为 false 时,该属性可能会显著增加应用程序的内存使用量。
该值不随 Terrain 组件一起序列化。
另请参阅:detailObjectDensity。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.collectDetailPatches = false; } }
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