Version: 2023.2

QualitySettings.streamingMipmapsMemoryBudget

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public static float streamingMipmapsMemoryBudget ;

描述

The total amount of memory (in megabytes) to be used by streaming and non-streaming textures.

非串流纹理将始终以最大的 Mipmap 级别加载(即使超出预算)。串流纹理将选择尽可能低级别的 Mipmap,以尽量满足内存预算。