捆绑包的版本号
系统会将该版本号保存到“CFBundleVersion”字段(位于构建的应用程序的 info.plist 文件中)。
using UnityEngine;
using UnityEditor;
public class BuildNumberExample
{
// This example will create a Menu Item called "Increase Minor Build Number" under "Examples" submenu which when pressed will get the current "Build" property and increase the Minor version by 1
// Assuming the "Build" property follows the format Major.Minor.Patch (for example 2.0.5 will be increased to 2.1.0),
[MenuItem("Examples/Increase Minor Build Number")]
public static void IncreaseMinorBuildNumber()
{
// Get the current build number value
string currentBuildNumberString = PlayerSettings.iOS.buildNumber;
// Separate the build number string to Major, Minor and Patch numbers
string[] separatedBuildNumbers = currentBuildNumberString.Split('.');
// Parse the Major and Minor version numbers to integer values
int majorVersionNumber = int.Parse(separatedBuildNumbers[0]);
int minorVersionNumber = int.Parse(separatedBuildNumbers[1]);
// Increment the Minor version number
minorVersionNumber++;
// Update the buildNumber property with the new values:
// - keep the old Major version number;
// - update Minor version number;
// - replace Patch version number with 0, since Minor version was updated.
PlayerSettings.iOS.buildNumber = string.Format("{0}.{1}.{2}", majorVersionNumber, minorVersionNumber, 0);
}
}