ParticleSystem.MainModule.startDelay 的乘数(以秒为单位)。
如果只想更改整体起始延迟乘数,则更改该属性比访问整条曲线更加高效。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private bool restart; public float hSliderValue = 0.0F;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { if (restart) { ps.Stop(); ps.Clear();
var main = ps.main; main.startDelayMultiplier = hSliderValue;
ps.Play();
restart = false; } }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); restart = GUI.Button(new Rect(25, 75, 100, 30), "Restart"); } }