current | 当前值。 |
target | 要向其靠近的值。 |
maxDelta | The maximum change applied to the current value. |
将值 current
向 target
靠近。
This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta
and that the current value is never greater than the target
value.
Negative values of maxDelta
pushes the value away from target
.
using UnityEngine;
public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;
void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }