| current | 当前值。 |
| target | 要向其靠近的值。 |
| maxDelta | The maximum change applied to the current value. |
将值 current 向 target 靠近。
This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta and that the current value is never greater than the target value.
Negative values of maxDelta pushes the value away from target.
using UnityEngine;
public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;
void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }