NonDirectional 或 CombinedDirectional 镜面光照贴图渲染模式。
注意:该属性仅在构建玩家时序列化。在所有其他情况下,由 Unity 光照贴图系统(或带有外部光照贴图数据的自定义脚本)负责在进入场景加载或播放模式时进行设置。
如果想知道不同光照贴图模式的作用,可以继续阅读此处的内容。
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