Version: 2023.2
public static int IntSlider (Rect position, int value, int leftValue, int rightValue);
public static int IntSlider (Rect position, string label, int value, int leftValue, int rightValue);
public static int IntSlider (Rect position, GUIContent label, int value, int leftValue, int rightValue);

参数

position 屏幕上用于滑动条的矩形。
label (可选)滑动条前的标签。
value 滑动条显示的值。该值决定可拖动滑块的位置。
leftValue 滑动条左端的值。
rightValue 滑动条右端的值。

返回

int 用户设置的值。

描述

创建一个滑动条,用户可以进行拖动以在最小值和最大值之间更改整数值。


编辑器窗口中的 Int 滑动条。

using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple editor script that lets you clone your object in a grid

public class EditorGUIIntSlider : EditorWindow { int cloneTimesX = 1; int cloneTimesY = 1; int cloneTimesZ = 1; int spacing = 2;

[MenuItem("Examples/Editor GUI int slider usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIIntSlider)); window.position = new Rect(100, 100, 250, 100); window.Show(); }

void OnGUI() { cloneTimesX = EditorGUI.IntSlider(new Rect(0, 0, position.width, 20), cloneTimesX.ToString(), cloneTimesX, 1, 10); cloneTimesY = EditorGUI.IntSlider(new Rect(0, 25, position.width, 20), cloneTimesY.ToString(), cloneTimesY, 1, 10); cloneTimesZ = EditorGUI.IntSlider(new Rect(0, 50, position.width, 20), cloneTimesZ.ToString(), cloneTimesZ, 1, 10);

if (GUI.Button(new Rect(0, 75, position.width, 15), "Make Grid!")) { CloneSelected(); } }

void CloneSelected() { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

for (int i = 0; i < cloneTimesX; i++) { for (int j = 0; j < cloneTimesY; j++) { for (int k = 0; k < cloneTimesZ; k++) { Instantiate(Selection.activeGameObject, new Vector3(i, j, k) * spacing, Selection.activeGameObject.transform.rotation); } } } } }

public static void IntSlider (Rect position, SerializedProperty property, int leftValue, int rightValue);
public static void IntSlider (Rect position, SerializedProperty property, int leftValue, int rightValue, string label);
public static void IntSlider (Rect position, SerializedProperty property, int leftValue, int rightValue, GUIContent label);

参数

position 屏幕上用于滑动条的矩形。
label (可选)滑动条前的标签。
property 滑动条显示的值。该值决定可拖动滑块的位置。
leftValue 滑动条左端的值。
rightValue 滑动条右端的值。

描述

创建一个滑动条,用户可以进行拖动以在最小值和最大值之间更改值。