other | 该碰撞中涉及的其他 Collider。 |
当 Collider other
已停止接触该触发器时调用 OnTriggerExit。
This message is sent to the trigger and the Collider that touches the trigger.
Notes: Trigger events are only sent if one of the Colliders also has a Rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
OnTriggerExit occurs on the FixedUpdate after the Colliders have stopped touching. The Colliders involved are not guaranteed to be at the point of initial separation. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.
另请参阅:包含有用示例的 Collider.OnTriggerEnter。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { // Destroy everything that leaves the trigger Destroy(other.gameObject); } }