Version: 2023.2

Camera.WorldToScreenPoint

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public Vector3 WorldToScreenPoint (Vector3 position);
public Vector3 WorldToScreenPoint (Vector3 position, Camera.MonoOrStereoscopicEye eye);

参数

position A 3D point in world space.
eye 可选参数,可用于指定要使用的眼睛变换。默认值为 Mono。

描述

将 position 从世界空间变换为屏幕空间。

Screenspace is defined in pixels. The lower left pixel of the screen is (0,0). The upper right pixel of the screen is (screen width in pixels - 1, screen height in pixels - 1).

The z coordinate is the distance from the camera in world units.

If position is outside the Camera's viewing volume, Unity returns a screen position that's off-screen.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; Camera cam;

void Start() { cam = GetComponent<Camera>(); }

void Update() { Vector3 screenPos = cam.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }