音频系统的暂停状态。
如果设置为 true,则暂停所有 AudioSources 的播放。这与在 Editor 中暂停游戏的方式相同。暂停状态为 true 时,将冻结 AudioSettings.dspTime,并且后续 AudioSource 播放请求将处于暂停状态。如果您希望在暂停期间仍然播放某些声音,则需要在 AudioSource 上将这些声音的 ignoreListenerPause 属性设置为 true。此类声音通常为菜单的菜单项声音或背景音乐。任何计划的播放请求都将冻结相应的时间,因此,如果您计划在 3 秒后播放某种声音,然后将音频系统暂停了 1 秒,则取消暂停后,计划的声音将在 2 秒后开始播放。
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