Version: 2023.1

PrefabUtility.GetCorrespondingObjectFromSource

切换到手册
public static TObject GetCorrespondingObjectFromSource (TObject componentOrGameObject);

参数

componentOrGameObject 从其查找相应对象的对象。

返回

TObject 对应对象或 null。

描述

Retrieves the corresponding asset object of source, or null if it can't be found.

Use this method to get a Prefab Asset object the source was instantiated from.

For example, in the diagram shown below, prefab asset "A" contains a child nested prefab "B", which contains a child nested prefab "C".



When GameObject C (the instance of nested prefab C in the hierarchy) is passed in as the source to this method, this method returns the object "C (Nested Prefab)" from the asset "Prefab A".

The example script below adds a menu item to the editor, which launches a simple wizard that allows you to test the results of this method.

using UnityEditor;
using UnityEngine;
public class AssetSourceTestWizard : ScriptableWizard
{
    public GameObject instance;

[MenuItem("Test/Asset Source Test Wizard")] static void CreateWizard() { ScriptableWizard.DisplayWizard<AssetSourceTestWizard>("Asset Source Test Wizard", "Do Test"); }

void OnWizardCreate() { var o1 = PrefabUtility.GetCorrespondingObjectFromSource(instance); Debug.Log("Corresponding object from source: " + o1.name + " from: " + AssetDatabase.GetAssetPath(o1)); } }