Version: 2023.1
public ParticleSystem.MinMaxCurve startDelay ;

描述

启动延迟(以秒为单位)。

这可用于延迟在系统上开始播放的时间。 另请参阅:MinMaxCurve

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private bool restart; public float hSliderValue = 0.0F;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { if (restart) { ps.Stop(); ps.Clear();

var main = ps.main; main.startDelay = hSliderValue;

ps.Play();

restart = false; } }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); restart = GUI.Button(new Rect(25, 75, 100, 30), "Restart"); } }