Version: 2023.1
public static string TagField (Rect position, string tag, GUIStyle style= EditorStyles.popup);
public static string TagField (Rect position, string label, string tag, GUIStyle style= EditorStyles.popup);
public static string TagField (Rect position, GUIContent label, string tag, GUIStyle style= EditorStyles.popup);

参数

position 屏幕上用于字段的矩形。
label (可选)字段前的标签。
tag 字段显示的标签。
style 可选 GUIStyle

返回

string 用户选择的标签。

描述

创建一个标签选择字段。


编辑器窗口中的 Tag 字段。

using UnityEngine;
using UnityEditor;

// Change the Tag and/or the layer of the selected GameObjects.

class EditorGUITagLayerField : EditorWindow { string selectedTag = ""; int selectedLayer = 0;

[MenuItem("Examples/Tag - Layer for Selection")] static void Init() { EditorWindow window = GetWindow<EditorGUITagLayerField>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { selectedTag = EditorGUI.TagField( new Rect(3, 3, position.width / 2 - 6, 20), "New Tag:", selectedTag); selectedLayer = EditorGUI.LayerField( new Rect(position.width / 2 + 3, 3, position.width / 2 - 6, 20), "New Layer:", selectedLayer);

if (Selection.activeGameObject) { if (GUI.Button(new Rect(3, 25, 90, 17), "Change Tags")) { foreach (GameObject go in Selection.gameObjects) go.tag = selectedTag; }

if (GUI.Button(new Rect(position.width - 96, 25, 90, 17), "Change Layers")) { foreach (GameObject go in Selection.gameObjects) go.layer = selectedLayer; } } }

void OnInspectorUpdate() { Repaint(); } }