Version: 2023.1

AssetDatabase.GetDefaultImporter

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public static Type GetDefaultImporter (string path);

参数

path 资源路径。

返回

Type 导入器类型。

描述

Returns the Default Importer associated with the asset located at the supplied path. When no Importer override is set, then the default importer is used. See Also: AssetDatabase.GetImporterOverride, AssetDatabase.ClearImporterOverride.

using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Available Importer Types for cube")] static void AvailableImporterTypeCube() { var path = "Assets/CompanionCube.fbx"; AssetDatabase.GetDefaultImporter(path); // returns ModelImporter. AssetDatabase.GetImporterOverride(path); // returns null because no Override Importer is set. AssetDatabase.GetAvailableImporters(path); // returns [CubeImporter]. AssetDatabase.SetImporterOverride<CubeImporter>(path); // sets CubeImporter as Override Importer. AssetDatabase.ClearImporterOverride(path); // removes the Override Importer. AssetDatabase.GetImporterOverride(path); // returns null because no Override Importer is set. }

//This is Example Importer for cube [ScriptedImporter(1, new []{"cube" }, new[] { "fbx" })] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0, 0); // 'cube' is a GameObject and will be automatically converted into a prefab ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube); } } }