该刚体是否应该脱离物理控制?
如果该属性设置为 true,则刚体将停止对碰撞和施加的力作出反应。对于通常情况下应该以“运动学”(即非物理)方式控制,但有时需要具有物理特性以增强真实感的对象,该属性很有用。例如,人类角色通常不使用物理实现,但有时可能会因冲击或爆炸而被抛到空中或与其他对象碰撞。
另请参阅:Rigidbody.isKinematic。
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