在 Vulkan 渲染器中启用 Graphics.SetSRGBWrite()。
如果启用,则允许在运行时打开/关闭 sRGB 写模式(始终在编辑器中启用此设置)。启用此设置会导致在显示后缓冲区时产生额外的 blit,并可能导致性能进一步下降,尤其是在基于瓦片的 GPU 上。除非应用程序需要切换 sRGB 写模式,否则应一直禁用此设置。
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