Parent of this material.
Materials with a non null parent are referred to as material variants.
Material variants will inherit all their properties from their parent, and can override them on a per property basis. Changing the value of a property of a material will therefore impact all variants below in the hierarchy.
This property is only available in the Editor, in a built project all material hierarchies are flattened.
See Also: Material.IsChildOf, Material.IsPropertyOverriden, Material.IsPropertyLocked.
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { #if UNITY_EDITOR [MenuItem("GameObject/Create Material Variant")] static void DuplicateMaterial() { Material selected = Selection.activeObject as Material; if (selected == null) return;
// Create a material variant from selected material // And override it's color to red Material material = new Material(selected); material.parent = selected; material.color = Color.red;
AssetDatabase.CreateAsset(material, "Assets/" + selected.name + " Variant.mat"); } #endif }
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