Version: 2022.3

描述

在新窗口打开时调用。

当新编辑器窗口启动时,系统会调用 Awake() 消息。这类似于 在游戏对象启动时调用 Awake() 的方式。

// Show how Awake is called as an EditorWindow starts
// In the script the Awake message changes the string variable.

using UnityEditor; using UnityEngine; using UnityEngine.UIElements;

public class AwakeExample : EditorWindow

{ static string s = "hello"; [MenuItem("Window/UI Toolkit/AwakeExample")]

public static void ShowExample() { AwakeExample wnd = GetWindow<AwakeExample>(); wnd.titleContent = new GUIContent("AwakeExample"); }

public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;

// VisualElements objects can contain other VisualElement following a tree hierarchy. VisualElement label = new Label("Text Field: " + s); root.Add(label);

}

public void Awake() { Debug.Log("Awake"); s = "demo"; }

public void OnDestroy() { Debug.Log("OnDestroy"); } }