obj | The GameObject or MonoScript to associate the icon with. |
icon | The custom icon to associate with the GameObject or MonoScript. When this value is null, the default icon is restored. |
Sets a custom icon to associate with a GameObject or MonoScript. The custom icon is displayed in the Scene view and the Inspector.
Custom icons for GameObjects are saved in the scene.
using UnityEngine; using UnityEditor;
class Example { [MenuItem("Examples/Set Custom Icon on GameObject")] public static void SetCustomIconOnGameObject() { var go = new GameObject(); var icon = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/MyIcon.png");
EditorGUIUtility.SetIconForObject(go, icon); } }
Using this function, you can set custom icons directly on a MonoScript. However the next time the script is reimported, the change is lost.
using UnityEngine; using UnityEditor;
class Example { [MenuItem("Examples/Set Custom Icon on MonoScript")] public static void SetCustomIconOnMonoScript() { var monoImporter = AssetImporter.GetAtPath("Assets/MyMonoBehaviour.cs") as MonoImporter; var monoScript = monoImporter.GetScript(); var icon = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/MyIcon.png");
EditorGUIUtility.SetIconForObject(monoScript, icon); } }
To make the custom icon persistent, call MonoImporter.SetIcon and AssetImporter.SaveAndReimport. If the script is in a managed plugin, call PluginImporter.SetIcon instead of MonoImporter.SetIcon.
When you set custom icons from a GUI, it is recommended that you defer reimport until the GUI is closed. If you reimport before the GUI is closed, the domain reload caused by recompiling the script could lead to a poor user experience.
See Also: MonoImporter, PluginImporter.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.