导入所有更改的资源。
此函数将导入已更改其内容修改数据或已在项目文件夹中添加/删除的所有资源。
此方法会隐式触发资源垃圾回收(请参阅 Resources.UnloadUnusedAssets)。
另请参阅:ImportAssetOptions。
using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Refresh Example")] public static void RefreshExample() { var folderList = new List<string>{"Textures", "Models", "Sounds"}; foreach (var folder in folderList) { Directory.CreateDirectory($"Assets/{folder}"); }
foreach (var folder in folderList) { //Output will be false Debug.Log(AssetDatabase.IsValidFolder($"Assets/{folder}")); }
AssetDatabase.Refresh(); foreach (var folder in folderList) { //Output will be true Debug.Log(AssetDatabase.IsValidFolder($"Assets/{folder}")); } } }