在 GameObject 处于禁用状态时控制动画器组件的行为。
设置为 true 保持动画控制器的当前状态。\
设置为 false 清除动画控制器的当前状态。\
默认值为 false。\
Setting this property to true also keeps animated values when a GameObject is disabled. For example, a GameObject's transform is animated from x=0 to x=3. When the GameObject is disabled, it keeps the animated value x=3.
This property is serializable and can be saved in a Prefab.
This property applies to the AnimatorController associated with the Animator. This property does not affect AnimatorControllerPlayable.