customEventName | 自定义事件的名称。名称不能包含前缀“unity”- 这是一个保留关键字。 |
eventData | 触发自定义事件时发送至 Unity Analytics 的其他参数。字典键不能包含前缀“unity”- 这是一个保留关键字。 |
自定义事件(可选)。
Unity Analytics 允许您跟踪游戏内的特定事件。通过在游戏内配置一系列的自定义事件,您可以创建自己的漏斗分析图 (Funnel Analysi) 以观察玩家的游戏行为。适合放置自定义事件的位置包括:重要步骤、新关卡、场景转换等。
除了跟踪自定义事件以外,Unity Analytics 还允许您传入与事件相关的自定义维度(字典)。这些自定义维度主要用于了解实现自定义事件时用户的其他规格。
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { int totalPotions = 5; int totalCoins = 100; #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver", new Dictionary<string, object> { { "potions", totalPotions }, { "coins", totalCoins } }); #endif } }
自定义事件(可选)。
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver"); #endif } }
自定义事件(可选)。
using System; using System.Collections.Generic; using UnityEngine; #if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics; #endif
public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver(Vector3 v) { #if ENABLE_CLOUD_SERVICES_ANALYTICS Analytics.CustomEvent("gameOver", v); #endif } }
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