指定输入过程是否已完成。(只读)
用户可以通过点击“Done”
按钮或以脚本方式将 active
属性设置为 false 来完成键盘输入过程。请注意,键盘
可能暂时停用(通过由方向更改造成的
滑入/滑出或通过其他键盘的显示),但其
输入过程可能仍未完成并将自动
继续。
using UnityEngine;
public class Example : MonoBehaviour { // Opens a keyboard and shows what has been typed.
TouchScreenKeyboard keyboard; public string text = "";
void Start() { keyboard = TouchScreenKeyboard.Open(text, TouchScreenKeyboardType.Default); }
void Update() { if (keyboard != null && keyboard.status == TouchScreenKeyboard.Status.Done) { text = keyboard.text; print("User input is: " + text); } } }
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