Struct holding the arguments that are needed to create a renderers RendererList.
Invalid | Returns an empty RendererListParams. |
cullingResults | The set of visible objects to draw. You typically obtain this from ScriptableRenderContext.Cull. |
drawSettings | A struct that describes how to draw the objects. |
filteringSettings | A struct that describes how to filter the set of visible objects, so that Unity only draws a subset. |
isPassTagName | If set to true, tagName specifies a Pass Tag. Otherwise, tagName specifies a SubShader Tag. |
stateBlocks | An array of structs that describe which parts of the GPU's render state to override. |
tagName | The name of a SubShader Tag or Pass Tag. |
tagValues | An array of ShaderTagId structs, where the name is the value of a given SubShader Tag or Pass Tag. |
RendererListParams | Create a RendererListParams struct. |