指定如何对系统中的粒子进行排序。
using UnityEngine; using UnityEditor; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; private ParticleSystemRenderer psr; public ParticleSystemSortMode sortMode;
void Start() {
ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();
// set a slow start speed and high emission rate, to cause more overlap, to show sorting var main = ps.main; main.startSpeedMultiplier = 0.2f; var emission = ps.emission; emission.rateOverTimeMultiplier = 100.0f;
// set color over life, so we can see the sorting more easily var colorOverLifetime = ps.colorOverLifetime; colorOverLifetime.enabled = true;
Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) } );
colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient); }
void Update() {
psr.sortMode = sortMode; }
void OnGUI() {
sortMode = (ParticleSystemSortMode)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)sortMode, new GUIContent[] { new GUIContent("None"), new GUIContent("Distance"), new GUIContent("OldestInFront"), new GUIContent("YoungestInFront") }, 4); } }