Version: 2022.2
public bool prewarm ;

描述

如果 ParticleSystem.MainModule.loop 为 true,启用此属性时,粒子系统在首次变为可见时,看似已模拟了一个循环。

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool usePrewarm;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.loop = true; // prewarm only works on looping systems

Restart(); }

void OnGUI() { bool newPrewarm = GUI.Toggle(new Rect(10, 60, 200, 30), usePrewarm, "Use Prewarm");

if (newPrewarm != usePrewarm) { usePrewarm = newPrewarm; Restart(); } }

void Restart() { ps.Stop(); ps.Clear();

var main = ps.main; main.prewarm = usePrewarm;

ps.Play(); } }