uri | 要向其发送数据的 URI。 |
bodyData | 要传输到远程服务器的数据。 If a string, the string will be converted to raw bytes via System.Text.Encoding.UTF8. |
UnityWebRequest
创建经配置可通过 HTTP PUT 向 uri
传输 bodyData
的 UnityWebRequest。
创建一个经配置可通过 HTTP PUT 将原始数据上传到远程服务器的 UnityWebRequest。
此方法可创建一个 UnityWebRequest,将目标 URL 设置为字符串 uri
参数,并将 method
设置为 PUT
。此方法还将 Content-Type
标头设置为 application/octet-stream
。
此方法将一个标准 DownloadHandlerBuffer 附加到 UnityWebRequest。这是为了在开发过程中提供方便,以及便于应用程序在 HTTP 响应主体中返回关于上传数据的状态信息。
此方法将输入的上传数据存储在一个 UploadHandlerRaw 对象中,并将该对象附加到 UnityWebRequest。UploadHandlerRaw 将输入的数据复制到缓冲区。因此,调用此方法后执行的对 bodyData
数组的更改将不会反映在发送到服务器的数据中。
using UnityEngine; using UnityEngine.Networking; using System.Collections;
public class MyBehavior : MonoBehaviour { void Start() { StartCoroutine(Upload()); }
IEnumerator Upload() { byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data"); using (UnityWebRequest www = UnityWebRequest.Put("https://www.my-server.com/upload", myData)) { yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } else { Debug.Log("Upload complete!"); } } } }
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