在用户按下 name
标识的键时返回 true。
GetKey 将报告指定键的状态。
可以使用该函数确认用于自动开火的键。有关键标识符的列表,
请参阅输入管理器。
处理输入时,建议改用 Input.GetAxis 和 Input.GetButton,因为
这允许最终用户对键进行配置。
**iOS、tvOS**:由于平台限制,键盘事件的.GetKeyUp 事件延迟大约半秒,请参阅生成的 Xcode 项目中的 UnityView+Keyboard.mm 了解更多信息。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("up")) { print("up arrow key is held down"); }
if (Input.GetKey("down")) { print("down arrow key is held down"); } } }
在用户按下 key
KeyCode 枚举参数标识的键时返回 true。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.UpArrow)) { print("up arrow key is held down"); }
if (Input.GetKey(KeyCode.DownArrow)) { print("down arrow key is held down"); } } }
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