Version: 2022.2
public static bool BeginFadeGroup (float value);

参数

value 值介于 0 和 1 之间,值为 0 时将隐藏组;值为 1 时将使组完全可见。

返回

bool 组是否可见。

描述

开始一个可隐藏/显示的组,并且过渡将生成动画。

using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;

public class MyWindow : EditorWindow { AnimBool m_ShowExtraFields; string m_String; Color m_Color = Color.white; int m_Number = 0;

[MenuItem("Window/My Window")] static void Init() { MyWindow window = (MyWindow)EditorWindow.GetWindow(typeof(MyWindow)); }

void OnEnable() { m_ShowExtraFields = new AnimBool(true); m_ShowExtraFields.valueChanged.AddListener(Repaint); }

void OnGUI() { m_ShowExtraFields.target = EditorGUILayout.ToggleLeft("Show extra fields", m_ShowExtraFields.target);

//Extra block that can be toggled on and off. if (EditorGUILayout.BeginFadeGroup(m_ShowExtraFields.faded)) { EditorGUI.indentLevel++; EditorGUILayout.PrefixLabel("Color"); m_Color = EditorGUILayout.ColorField(m_Color); EditorGUILayout.PrefixLabel("Text"); m_String = EditorGUILayout.TextField(m_String); EditorGUILayout.PrefixLabel("Number"); m_Number = EditorGUILayout.IntSlider(m_Number, 0, 10); EditorGUI.indentLevel--; }

EditorGUILayout.EndFadeGroup(); } }