Version: 2022.2

IndentLevelScope

class in UnityEditor

切换到手册

描述

用于管理字段标签缩进级别的作用域。

请参阅 EditorGUI.indentLevel

using UnityEditor;
using UnityEngine;

class EditorGUIIndent : EditorWindow { [MenuItem("Examples/Indent usage")] static void Init() { var window = GetWindow<EditorGUIIndent>(); window.position = new Rect(0, 0, 100, 100); window.Show(); }

void OnGUI() { var obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object"); if (obj) { // Indent block using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString()); // Indent inner block even more using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString()); } EditorGUILayout.LabelField("Scale:", obj.localScale.ToString()); } } } }

构造函数

EditorGUI.IndentLevelScope创建 IndentLevelScope 并提高 EditorGUI 缩进级别。