Version: 2022.2

AnimatorClipInfo

struct in UnityEngine

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描述

有关动画器正在播放和混合的剪辑的信息。

//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like.
//Attach this script to the GameObject

//This script outputs the current clip from the Animator to the console using UnityEngine;

public class AnimationClipInfoClipExample : MonoBehaviour { Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo;

// Use this for initialization void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); } }

变量

clip返回动画器播放的动画剪辑。
weight返回 Animator 用于混合该剪辑的混合权重。