Version: 2022.1
public static SceneManagement.Scene GetSceneAt (int index);

参数

index 要获取的场景的索引。索引必须大于或等于 0 且小于 SceneManager.sceneCount。

返回

Scene 对指定索引处场景的引用。

描述

获取 SceneManager 的已加载场景列表中索引处的场景。

using System.Text;
using UnityEditor;
using UnityEngine.SceneManagement;

public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { StringBuilder sb;

if (SceneManager.sceneCount > 0) { sb = new StringBuilder(); for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); sb.Append(scene.name); sb.Append(scene.isLoaded ? " (Loaded, " : " (Not Loaded, "); sb.Append(scene.isDirty ? "Dirty, " : "Clean, "); sb.Append(scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"); } } else { sb = new StringBuilder("No open Scenes."); } EditorUtility.DisplayDialog("Scene Summary", sb.ToString(), "Ok"); } }