Version: 2022.1
public static SceneManagement.Scene OpenScene (string scenePath, SceneManagement.OpenSceneMode mode= OpenSceneMode.Single);

参数

scenePath 场景的路径。此路径应是项目文件夹的相对路径;例如,"Assets/MyScenes/MyScene.unity"。
mode 允许您选择如何打开指定场景以及是否将 Hierarchy 窗口中的现有场景保持打开状态。有关选项的更多信息,请参阅 OpenSceneMode

返回

Scene 对已打开的场景的引用。

描述

在编辑器中打开场景。

Use this function to open Scenes in the Hierarchy while in the Editor, for example for making custom Editor scripts, tools, or menu items. Do not use it for loading Scenes at run time. To load Scenes at run time, see SceneManager.LoadScene.

If the function fails for any reason (for example, because of a wrong file path), it will throw an ArgumentException.

//Create a new folder (Right click in the Assets folder, Create>Folder) and name it “Editor” if one doesn’t already exist
//Put this script in the folder

//This script creates a new menu (Examples) and item (Open Scene). If you choose this item in the Editor, the EditorSceneManager opens the Scene at the given directory (In this case, the “Scene2” Scene is located in the Assets folder). This allows you to open Scenes while still working with the Editor.

using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement;

public class Example : MonoBehaviour { // Create a new drop-down menu in Editor named "Examples" and a new option called "Open Scene" [MenuItem("Examples/Open Scene")] static void OpenScene() { //Open the Scene in the Editor (do not enter Play Mode) EditorSceneManager.OpenScene("Assets/Scene2.unity"); } }