用于子网格的索引缓冲区中的第一个顶点。
此函数与 vertexCount 一起定义子网格可能使用的顶点范围。
这些值对于要执行的任何基于 CPU 的网格处理(例如,动态批处理或 CPU 蒙皮)
都很重要。
bounds、firstVertex 和 vertexCount 值由 Mesh.SetSubMesh 自动计算,除非
传递 MeshUpdateFlags.DontRecalculateBounds 标志。
另请参阅:vertexCount。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.