camera | 在其上启用立体渲染的摄像机。 |
eye | 要渲染的当前眼睛。 |
对 ScriptableRenderContext 调度立体渲染的精细开头。
在 ScriptableRenderContext 和/摄像机/上启用立体渲染。与 StopMultiEye 配合使用时,这些 API 可让您精细控制多路复用哪些绘制调用(出于立体渲染目的)。例如,您会使用 StartMultiEye 和 StopMultiEye 封装不透明通道和透明通道,但可以排除阴影渲染。
请注意,此 API 仅会影响绘制。系统不会针对立体渲染自动调整计算工作,因此必须手动生成基于眼睛的计算工作。
另请参阅:StopMultiEye、SetupCameraProperties、StereoEndRender、CullingResults.GetCullingParameters。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.