Version: 2022.1
public static Quaternion Lerp (Quaternion a, Quaternion b, float t);

参数

a 起始值,当 t = 0 时返回。
b 结束值,当 t = 1 时返回。
t 插值比率。

返回

Quaternion A quaternion interpolated between quaternions a and b.

描述

ab 之间插入 t,然后对结果进行标准化处理。参数 t 被限制在 [0, 1] 范围内。

该方法比 Slerp 快,但如果旋转相距很远,其视觉效果也更糟糕。

// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)

using UnityEngine;

public class Example : MonoBehaviour { Transform from; Transform to; float speed = 0.01f; float timeCount = 0.0f;

void Update() { transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, timeCount * speed); timeCount = timeCount + Time.deltaTime; } }

另请参阅:SlerpLerpUnclamped