Version: 2022.1

ObjectFactory.PlaceGameObject

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public static void PlaceGameObject (GameObject go, GameObject parent);

参数

go The GameObject to be initialized.
parent An optional GameObject to be set as the parent.

描述

Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects.

Use this method to create GameObjects centered in the Scene View or at world origin, depending on user preference. This method also ensures that the GameObject has a unique name, also as defined by preferences.

using UnityEditor;
using UnityEngine;

// Creates a new GameObject with the same preferences that built-in GameObjects instantiate with. class CreateGameObjectExample { [MenuItem("GameObject/3D Object/My Cube")] static void CreateCube(MenuCommand command) { var gameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); ObjectFactory.PlaceGameObject(gameObject, command.context as GameObject); } }