当用户松开鼠标按钮时,将调用 OnMouseUp。
Note that OnMouseUp is called even if the mouse is not over the same Collider as the mouse has been pressed down on. For button-like behavior see: OnMouseUpAsButton.
// Register when mouse dragging has ended. OnMouseUp is called // when the mouse button is released.
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnMouseUp() { // If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Drag ended!"); } }
在属于 Ignore Raycast 层的对象上,不调用该函数。
当且仅当 Physics.queriesHitTriggers 为 true 时,才在标记为触发器的碰撞体上调用该函数。
OnMouseUp 可以是协程。在函数中只是使用 yield 语句。
此事件将发送至附加到 Collider 的所有脚本。
另请参阅:OnMouseDown、OnMouseDrag。